
Universal RP: Memory leak when in Play ModeĢD: New Light Batching Debugger feature use to debug sorting layers batched with Light2D and ShadowCaster2D.ĪI: Added an option to create a height mesh when you build the NavMesh at runtime.Īndroid: Added preliminary support for Magic Leap 2.Īndroid: Added support for Armv9 security features (PAC/BTI) for Arm64 builds.Īnimation: Added support for Animation Clips for multi-editing.Īnimation: Changed so fields on SerializeReference instances of MonoBehaviours can now be animated like fields directly on MonoBehaviours.Īsset Import: Warnings and Errors logged by AssetImporters during the import of an asset are now saved in the import result. Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader

Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed

Linux: Folder name is truncated when dot is used in the name IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow

Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
